For Windows XP users, the sprites are located in the following location:\Documents and Settings\Game Maker For Game Maker version 8, the sprites are located in the following location: C:\Program Files (x86)\Game_Maker8\Sprites For Windows 7 users, the sprites are located in the following location:\User\(name)\App Data\Roaming\Game Maker\Sprites Note: Windows must be set to show hidden files and folders to view this folder location.

The first thing that we need to make anything in Game Maker is a room.

Your game cannot run without at least one room, so go ahead and right click on rooms in your resource tree to create a new one!

Create Room" src=" width="570" height="309" / On creating a new room you’ll be shown a big empty grey room and a bunch of menus on the left in different tabs.

The settings tab will be open by default, use it to give your room a name (I use “rm_game”) and set its speed to 60.

One habit to very quickly learn when using Game Maker is to give your resources appropriate names.

The easiest way to do this is to name your resources based on what type of resource they are (rm = room, obj = object, spr = sprite and so on) followed by an underscore and then just something that identifies what that resource is.

This is the room where our game takes place, so I called it rm_game.

If I wanted to make a menu screen, I would call that room rm_menu for example.

Setting the room speed to 60 changes your game’s target framerate from 30 fps (frames per second) to 60 fps A framerate of 60 fps is generally desireable for the majority of 2d games, especially action games.

This will generally make your game feel smoother and faster than it would at 30 fps.

Make sure that “Draw Background Colour” remains ticked and click in the colour box and change the background colour to black.

Game Maker: Studio is a complete videogame creating tool, thanks to which its users will be able to develop complex games perfectly playable in different operating systems like Windows, Mac, i OS, Android or HTML 5.

These last three, will be only available for the paid version of the application.

The program has a very intuitive interface from which we will be able to manage all phases of the development of our videogame.